A match puzzle for iOS and Android that, to anyone glancing over your shoulder, looks exactly like you are debugging a production system.
| Title | DEBUGGER (App Store: DEBUGGER: Incident Terminal) |
|---|---|
| Developer | SUMIRE SAKAMOTO Inc. (Japan) |
| Platforms | iOS (App Store) · Android (Google Play) |
| Released | Google Play: August 4, 2026 · App Store: August 14, 2026 |
| Genre | Puzzle — connect-three match puzzle |
| Price | Free to play. Mostly opt-in ads; a one-time PRO purchase removes ads. Credits available as in-app purchases. |
| Languages | English interface. Manual and daily orders also in Japanese. |
| Website | https://debugger.sumire-sakamoto.co.jp/ |
| Press contact | debugger@sumire-sakamoto.co.jp |
Black screen. Neon green logs. CPU load climbing. To anyone glancing over your shoulder on the train, you are debugging a complex production system. What you are actually doing is connecting three or more matching symbols.
You play an incident response engineer covering 16 data centers around the world. Pick a degraded site on the world map, travel there — travel time comes from the real distance, so crossing the planet costs real time — and patch the bugs on site. That is the puzzle.
While you work, CPU, MEM and TRACE keep rising. Clearing three at a time will never outrun the load: you have to build long chains and cash them in before the multiplier expires.
Gameplay trailer (56 seconds): https://www.youtube.com/watch?v=2pfM-RrQbZc
Need the raw file for your own edit? Write to debugger@sumire-sakamoto.co.jp.
All images and footage on this page may be used in coverage of DEBUGGER. For review codes, interviews or anything else, write to debugger@sumire-sakamoto.co.jp.